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Lately I have been taking full advantage of my state ID at Gamestop. I can trade as much as I please without the hassle of asking for someones help.(It feels nice lol.) I have gotten done with Final Fantasy: Crisis Core and if you haven't bought it yet then you should. It's a keeper. With that said I should be called a hypocrite for I traded mine in along with other games and shockingly my
original psp. This decision became when I saw there would be no other games to my interest this year. Also the other reason how Sony almost obviously ditched the original psp and start updating the psp slim with new features. I decided to trade-in my original psp and wait next year to buy me the psp slim.
With all the trade-in's I have made I was able to get the Nintendo DS lite.
Along with two games. One of the games I have choosen was a very poor choice. I bought Pokemon Diamond and Rondo of Swords.
Rondo of Swords is the bad decision of the game I had picked. Dependong on what you like it would be a good game but it is way to hard.
I thought I was the only person thinking thinking this way but it turns out, while I was searching google, that other people was saying the same thing! They really over thought on this game. So now I'm gonna have to trade it in now. Such a waste...
In computer and video games the term turtle, named after the turtle animal, has different meanings depending on the genre but all relate to a completely defensive strategy. The basic element to this strategy is designed to prevent you from taking too much damage while still harrassing the enemy... Due to its defensive nature using this strategy often leads to stalemates and ultimately prolongs the game to an undesireable length, in most cases it is frowned upon, and when its used intentionally it is considered by many gamers to be unsportsmanlike conduct, however this strategy is still widely used and is usualy effective if done well.
Paul Barnett, EA Mythic's Creative Director, at Rock, Paper, Shotgun:
Carrie Gouskos works for EA Mythic. She used to work for Gamespot. She did a lot of in front of the camera reviews. I met her when she worked for Gamespot and she was basically doing an interview for our game… and it’s been illuminating watching her come into the fold, and watching her go through that terrible journey where she is working 100s of hours – just like everyone on our project – and then magazine people, people in the media who – in one sentence – encapsulate everything you’ve done in a year in “Yeah, it’s alright”. And that crestfallen moment. It goes like that.
The most heartbreaking thing about creative media is that you're always compared to the best of the business, based on judgments that take mere hours to form.
I can't imagine how much that hurts.
Regardless of what LucasArts is publicly saying, the general opinion of all concerned is that LucasArts will cease internal development after the current games in the pipeline (such as Fracture) are complete.
It was coming, and it has been coming for a long time.
The funeral procession for LucasArts has been arduous, to say the least. Beginning with a death spiral into mediocrity as a developer, a brief time as a successful outsourcer, the promotion of a man who genuinely seemed to want to return LucasArts to previous form, his eventual depature, and then the huge lay-offs at the company.
LucasArts was, for a time, a seal of quality. Before the late 90s, any game with the LucasArts badge would have been a strong buy. Gamers didn't even have to wait for reviews; the company could do no wrong. For anyone who wants to play "guess where it all went pear-shaped", GameSpot has a list of all the games LucasArts released in chronological order.
My money is on Star Wars Episode 1: Racer released in 1999, signalling the beginning of a glut of mediocre Star Wars games. It's a fitting tribute that the games that killed LucasArts were tied to the movies that killed the Star Wars series itself.
The company forgot what they used to stand for. Magical, boundary-testing games. Games that appealed to the designers, not the marketers. Games that spawned some of the most golden IPs in the industry: Sam & Max, Day of the Tentacle, Full Throttle, X-Wing. Yes, most of them were adventure games, but the special place they held in gamers hearts meant there was a lot more room for growth in those properties.
LucasArts deserves its fate as a peddler of sub-standard Star Wars games. It chose the short-term path, and it paid the price. Unfortunately for us, gamers have also paid dearly. We still have Tim Schafer (DoTT, Full Throttle, Psychonauts), of course. Ron Gilbert (Monkey Island) is a game consultant now. Lawrence Holland (X-Wing) seems to be off the radar completely. And all those wonderful IPs will remain with LucasArts, never to see a loving designer again.
It's so very sad. Not that LucasArts is six-feet under, but that those IPs are buried with it.
Before MGS4(Metal Gear Solid 4) and DBZ:BL(Dragon Ball Z: Burst Limit) came out I was dead broke and really wanted the games. I realize then what I was playing less of and what was collecting the most dust in my room. That was my Wii. Even though I had SSB: Brawl it wasn't enough for me to hold on one system. I decided to sell my wii to someone and that's what I did exactly. The only thing sad is that I can't play my DDR anymore for now but that's ok. Nintnedo plan to build a new model of the Wii and I plan to buy that one.
I now have MGS4 and DBZ:BL. I'm very satisfied with the games I got. MGS4 is amazing though I have yet to beat due to my job and me being busy a lot with other things but when I do get to play it I play for hours. DBZ: BL
is very short and that saddens me. It's sooo good that you don't want it to end. The game only has 3 sagas and online so I can't wait until they make another one. It can't get here fast enough!. :) If anyone wants my PSN ID let me know and send me a message.If you can even believe this I still had money left over that day and I reserve Soul Calibur 4 and Little Big Planet. I even more panties for myself! They are sooo cute!