Paul Barnett, EA Mythic's Creative Director, at Rock, Paper, Shotgun:
Carrie Gouskos works for EA Mythic. She used to work for Gamespot. She did a lot of in front of the camera reviews. I met her when she worked for Gamespot and she was basically doing an interview for our game… and it’s been illuminating watching her come into the fold, and watching her go through that terrible journey where she is working 100s of hours – just like everyone on our project – and then magazine people, people in the media who – in one sentence – encapsulate everything you’ve done in a year in “Yeah, it’s alright”. And that crestfallen moment. It goes like that.
The most heartbreaking thing about creative media is that you're always compared to the best of the business, based on judgments that take mere hours to form.
I can't imagine how much that hurts.