Lewisham

Pay For My Game: Suffer The Price

Comments

[this is good]
"The games industry should also be looking over its history books. The recording and movie industry has failed miserably it their campaigns against consumers."

Damn right. The music industry had a simple choice with the advent of Napster (ancient history in internet time), either:

1. Realise that this is what people are going to want in future and work out ways to make it easier for people to obtain legal downloads at reasonable prices with no DRM to make them want to buy their music online.

2. Ignore consumers' desires and pretend the new technology doesn't exist. Then invest more time, money and lawyers in the struggle to limit consumer choice and prosecute those who circumvent your futile attempts at 'control'. Also, ignore the fact that those who pirate your music probably wouldn't have bought CDs etc. from you anyway, instead assume that every download is a lost sale and make up a number in the billions and put a £/$ sign after it and call it your losses.

We all know where the music industry went on this one, and how well it's working.

The simple fact is that people who don't want to pay for something will either find a way to not pay for it, or just not have it. Locking things down in this way immediately implies that you consider that the majority of your user base is a thief, and make them jump through hoops, usually for a less than enjoyable experience.
Nick
[this is good]
Completely agree with both of you. I remember back when I bought KOTR for my computer and I had no idea it used that SecuROM technology. I thought the damn thing was broken.

I just don't understand why these producers of content won't get on board with services and mediums that the consumer obviously prefers. It's basically because they didn't come up with it first and they would rather you went out to buy the product because that way the retailers bring in more money. I just want my content, ad free and messenging free.
It's very telling that you thought it was "broken", it's exactly the sort of situation that normal people, not the hardcore that developers relate to, are probably having.

Steam works because it's upfront about the mechanism involved. There's an offline mode so you can roam around freely. SecuROM is very opaque. EAs original expectation that all machines to be online all the time (hello laptop owners, dialup users - yes, they exist) is a bizarre assumption.
This has been the way it's been ever since gaming became the hugely profitable industry it is today (I'd say since it became worth more than movies, but that's just my opinion). Essentially the attitude is "If you don't have 24/7 internet access, then you're irrelevant to our business plan, so go away. Our game is so good that you'll gladly go and get 24/7 internet access just for it - consumer choice be damned."
Nick

Post a comment

Already a Vox member? Sign in

Advertisement